double buffering การใช้
- I think the card wants the same again for double buffering.
- :The flicker is because you are not using double buffering.
- In such situations, double buffering is often employed.
- The use of double buffering in modern graphics hardware has rendered these techniques obsolete.
- This allows for techniques such as double buffering.
- You may be able to turn off double buffering to get it under 3.
- The video game Firetrack would also use double buffering if shadow RAM was present.
- This is analogous to double buffering.
- Acorn provided a demonstration program in BASIC showing scrolling cloud animation with and without double buffering.
- If configured in MSDOS . SYS or in registry, the double buffering is also enabled.
- When it is not feasible to set each pixel only once, double buffering can be used.
- This " double buffering " gives a receiving computer an entire character transmission time to fetch a received character.
- Microsoft Windows device drivers are particularly noteworthy as a place where such double buffering is likely to be used.
- In double buffering, the program must wait until the finished drawing is copied or swapped before starting the next drawing.
- In computer graphics, "'triple buffering "'is similar to double buffering but can provide improved performance.
- These methods frequently required double buffering to avoid flickering and tearing, but placed fewer restrictions on the size and number of moving objects.
- A software implementation of double buffering has all drawing operations store their results in some region of system raster beam in order to avoid tearing.
- Another popular use is to create a second copy of some or all of the display data to eliminate flickering and tearing, a technique known as double buffering.
- You need 6.7MB per screen at this resolution with 32bit colors . 4xFSAA increases that amount 16-fold to 107MB . Double buffering gets you to 215MB, excluding textures.
- One might also speculate that your strategy for double buffering is the problem-see this discussion for some insights into that .-- Talk 08 : 24, 22 May 2013 ( UTC)
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